Games I made

Octoma

Game Programming

Game and Level Design

Pixel Art

A demake(?)/clone of Ultima, created for Octojam 8, using Octo.

This simple RPG includes 4 different maps to explore, treasures to find, and simple battle system, and simple but cute pixel art.

The game is admittedly short. I wanted to make it longer and include more robust features such as a magic system, but I ran out of space for code, and I was running short on time.

That aside, I'm told that this game is very impressive for XO-Chip, and I'm quite happy with what I was able to fit in, given the restraints.

Play on itch.io.

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T7-64

Game Programming

Game Design

Pixel Art

A prototype base-defence game set within the Star Wars universe. Created for the Star Wars Fan Game Jam, using Unity.

The player is tasked with fending off an army of droids, and using the scrap they drop to construct turrets to defend the base's treasure. The game is incomplete, but it does feature 12 waves, a crafting system, a mine to gather additional resources, multiple paths for enemies to take, and a functioning minimap.

Download from itch.io.

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A single-player narrative game set in an alternate history in which the player must lead space-age Russia into an era of Enlightment and Prosperity. Created for Extra Credits Game Jam #6.

This game functions like a Choose-your-own-Adventure book, except rather than a pre-determined story, there are random events in which your choices affect your relationship with the Empire and its people.

This game is inspired by Extra Credits' video series on the real-life Catherine the Great, and is based on her life, albeit with the addition of Science-Fiction and supernatural elements.

The rulebook and an official character sheet can be downloaded from itch.io. A deck of traditional playing cards is required to play.

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Octo Party Mix

Game Programming

Game Design

Pixel Art

A microgame collection created in only a month for Octojam 7, using Octo.

This game was made under the restrictions of the CHIP-8, albeit with some added extensions. I had no experience using Octo or the CHIP-8 prior to this, so I taught myself using the manual and the included sample games. I wanted to include more than three games, but I ran out of space, so I had to cut it short.

Play on itch.io.

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The Mad Mage of the Mechanical Nightmare

Game and Level Design

Writing

Pixel Art

A small game created over the course of a month using GB Studio.

The game features a very rough battle system (which consists of a yes/no prompt and a simple inventory screen), various enemies with unique animations, cutscenes, three different levels to explore, and an implementation of the dice game 10 000.

Play on itch.io

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